


Only the introductory Lain and the culminating Sora are somewhat interesting, with all other girls fading out of memory pretty much as soon as you finish their routes. The most disappointing thing about Sky Dive, however, is that it is plagued by either bland or ditzy heroines. It never really gets exactly boring -the many mysteries being enough to keep your attention for a long time- but it still takes a really long time to get anywhere. Unfortunately, though both the premise and ultimate pay-off of the story are fairly well thought-out, the plot tends to move at a snail’s pace. Add the fact that in most fights you’ll be totally fired up both from the good narrative and the rockin’ upbeat music, and you have yourself a gaming delight. The visual novel makes you fight your battles yourself, and as a hardcore gamer I can assure that the game-play is this vn is top-notch, with tight controls, satisfying fighting mechanics and challenging difficulty. As the amnesiac mercenary, Kadokura Kou, you are supposed to fight through countless battles and figure out what exactly is going in this chaotic place, all while reliving the sporadic flashbacks of your peaceful life before the war. BALDR Sky Dive drops you straight into a clusterfuck of a conflict between the government, religious terrorists and private corporations there. The aspect that I find the most mind-blowing in this series, is the fully realized setting of nearly perfect virtual world, complete with its own politics and sociological implications. The guy is to visual novels basically what William Gibson is to paper novels, so you know you’re in good hands when you see HIS name as the scenario writer. The master of cyberpunk Hiei Murasaki (卑影ムラサキ) returns with an action-driven visual novel about cyber-terrorism, BALDR Sky Dive, that inherits and builds upon the fascinating setting and fantastic game-play of its predecessor, BALDR FORCE.
